Sunday, 4 November 2018

The Future of Education

Recently, I took the opportunity this week to reconnect with Frances Valintine, founder of the Mindlab in Christchurch. I was keen to hear how her view of technology and innovation had changed since my last encounter with her two years ago. I was not disappointed and her words rang true and reinforced how we need to be rethinking what is possible.

Frances reiterated that technology should be used as a tool and not purely for consumption. It is a tool that allows for the creation of content and in developing the creativity. In schools, we need to be mindful that apps are great tools that allow our students to create content, but apps do not necessarily teach children to learn the skills that are required for the future.

In the past, looking to the future we had a linear view compared with what we now face which is an exponential future that is unpredictable. We are all challenged by this and we need to move to face the fast-changing world ahead of us. We often talk about “the future” as if its ahead of us but it’s here, right now!

We live in a Global world so we need to think globally, even though New Zealand is a small country and we only contribute a slither to the world’s economy. We can examine our economy at a micro level within our communities and in NZ, and at a macro level which looks at what’s happening in the world. Why is technology important to New Zealanders? It ranks the third highest in returns of our GDP behind our primary industries and tourism.

Take a look around, technology underpins all jobs today, tomorrow and in our future.

We live in a data-rich world. Technology is augmented in almost every job and yes, there are jobs that are more efficiently being completed by robots. These jobs may be disappearing from the list of what our students might be applying for but there is also a new list of jobs titles that are being introduced to the job market. These new jobs may look like nothing we have ever envisaged in the past but the transference of skills to these new jobs will be essential for future job seekers. Are we as teachers upskilling our students to have the skill set that enables our girls to transfer their skills into these newly created jobs?

Imagine if you had no access to technology?
How would you check the weather? See the news?

Is NZ training people with the right skills as technology is underpinning every workspace? Is New Zealand lagging behind the rest of the world and has the change hit us yet?

The internet has meant that information is available to all globally and unfortunately, New Zealand has had a decline in productivity compared to other nations. Agritech in Israel is booming yet NZ has been slow to react. Think about it . . . Israel doesn’t have fertile land, yet they are ahead of NZ in adopting and developing in the agritech sector.

Our children under the age of 13 years are wired differently. They don’t know about the analogue world that existed when I was a child. Some will have never been into a bank, they may not even understand the function of a bank! 

If the phone was ringing, wouldn’t you think that they would answer it? Not so . . . because how would they know who was calling?

These children, when put in a room to complete a task, will want to talk, to consult with each other, to problem solve, and they work quickly in short bit size chunks. They will often want to know why they have to complete a task in a specific way.

In the digital world there are many ways to get to the end outcome - as teachers should we continue to manipulate the learning journey to the achieve the end result or are we better to guide the learning depending on how which way the child takes?

How do our students communicate beyond the school gates? It’s not by the use of emails! Yet this modality of communication continues to be the primary platform for teachers and schools. There are a multitude of platforms that our younger population are using - Trello, Slack, Instagram, Snapchat, Facetime, Hubspot, Sharepoint etc., This begs the question then, why do we limit what we use for learning in schools?

Have you asked a primary school student about an iPod? They may correct you and think you mean iPad. iPods are old technology! What about cashless banks? This almost seems an oxymoron. Generation Z is the 19-year-old age group. They have an appreciation and can relate to the world I grew up in during the end of the 20th century. Frances described this group as having “a small rear vision mirror to look back through and a huge forward facing screen.”

Technology has positive benefits but it also can have negative benefits. The “Fortnite” online game is having a massive negative effect on children and young adults. There is now a leaderboard offering thousands of dollars as daily rewards. Credit Cards are being used to fund online rewards at $20/day or more. Children and young adults are sleep deprived.

Explaining to children why screen time should be limited is crucial. When online, you cannot unsee things you accidentally see on the internet. Taking precautions and setting up rules in our homes such as turning off the internet after a specific time, is to help children manage their device and to promote good sleep patterns.

Have you ever had a conversation with an artificial intelligent machine? Soul machine artificial intelligence technology (ai) is here.

Most children under 13 years are happy to engage with a human looking ai. New Zealand developed technology in this field has been developed to be emotive and to relate to humans. This augmentation of the robot into a human form has allowed for the learner to learn faster and to continue to learn beyond foundation knowledge and skills.

Are they substitute teachers? Possibly, but imagine going beyond the basics and learning more talking with a machine when the human teacher is unavailable?

So what? What is your “and/&”? 
Frances challenges us to clarify what your “AND/&” might be. 
Whatever we have learnt in the past is of value to us but 
we now need to take all of this AND AUGMENT!

We need to be sharing resources rather than build spaces. ‘Social bump’ spaces are wifi places that anyone can congregate to work and learn. These are shared spaces that don’t have a specifically designated purpose. School is but a fraction of a young person’s learning. NCEA has now recognised this through micro-credentialing. What we learnt in the past may no longer be relevant so reinventing and being flexible and adaptive is what we need to empower in our girls. We live in a world where knowledge and information are readily available to us. We “Google” and “YouTube” if we need to find out how to do something.

A personal story Frances shared was about her own son who had a dream to fulfil a job that doesn’t currently exist. He sought chunks of knowledge to create his own credentials to be an expert in the internet of things in residential homes. This meant that he embarked on short courses to gain knowledge in architecture, building, and electrical engineering.

Learning a bit of information just in time for a specific purpose is what we face daily. The need for retaining information no longer elevates you over others. The ability to use the information and rethink what is possible is what is now considered more valuable.

Can we do better to prepare our girls for tomorrow?





Factfulness Hans Rosling - looks at the state of the world
Mindlabkids.com. Online learning activities for kids for at home and school

Sunday, 28 October 2018

Artificial Intelligence (AI) vs Human

A human to human conversation conversation??


How happy would you be to realise that you are chatting to a "robot" / "machine"??  
Does it matter?  
Do you feel deceived?  
Do you accept that this could have happened to you yesterday or will occur later today?


A Celebration of Student Learning

Y2 students teach their parents how to be computer scientists.


First, they taught them how to code a pattern. They explained a set of instructions is called an algorithm and finally taught their parents how to debug their mistakes. The resounding response from parents was that they were amazed their children could write code!

Wednesday, 5 September 2018

Technology for the Third Age - T3A

We are very happy to relaunch this course for Term 4.
Contact us now to join us and unlock the secrets of your device.


Wednesday, 29 August 2018

Maths Logo

Identifying rotation, reflection, translation and tessellation in this example


Part of the next Maths unit at year 7, the students are applying their knowledge of geometric concepts.
The students will create their own logo to demonstrate translation, tessellation, rotation and reflection.
We will be using Google Draw to create a vector drawing (SVG file) and then we will be able to laser cut these logos.


Sunday, 19 August 2018

The Regional Robocup Competition

This year the Robocup event took place just over the fence at Selwyn House School.  The week leading up to the competition is always tense and comes around way too fast. 
Robots are programmed and tested extensively in preparation to face students from other schools.  No matter how well planned each team is, there always seems to be gremlins on competition day.  Last minute changes are inevitable. Being able to debug and find the problem, then to fix the errors are part of the ongoing cycle for the day. Students entered in the search and rescue section, face four rounds with different challenges. Completing the route under the two minute time limit adds pressure for the participants. 
Students who opt to enter in the theatre section face an interview panel to explain their process. Teams then have two minutes to perform. This can involve robots that tell a story with music and props. Students might narrate, dance, act alongside their robots and be dressed in costumes. 

Both of these sections we entered in this year by St Margaret’s girls. 

Congratulations:
Steminists: Year 12 student Holly Macdonald, and Year 11 students Mia Wright and Hattie Compton-Moen who finished 
1st in Premiere Theatre with a story line of Romeo and Juliet. 

The Mockingjays: Year 8 students Tessa Sitjes and Mia Fraser achieved 2nd in the Senior Search and Rescue competition. 

Tessa is praying to the robot gods that her robot is going to behave and do what's it's been programmed to do
This competition provides students opportunities to develop a range of skills. Beyond learning to programme their robots they also have to manage their time, problem solve, communicate effectively, share roles and responsibilities and work in a team. Patience and perseverance are severely put to the test. These girls are now considering Robocup Nationals in Dunedin in mid September.  

A massive thank you to Anna Ross our Robotics tutor.  If any students want to join the Robotics Club and have a go, this runs Tuesday after school and Friday period 5.

Mockingjays take out 2nd in the Senior Search and Rescue



Tuesday, 31 July 2018

MInecraft Integrated Into Education


One of my drives at the moment is integrating Minecraft in education. 


Minecraft Maths
                           
This is Minecraft integrated into another teacher’s maths fraction & 

decimal unit. Students were asked to apply their fraction knowledge 

and understanding to create fraction and decimal gardens in Minecraft. 

Minecraft selfies ignited the unit to get the students thinking of 

fractions used to make up the facial features. This was an unplugged 

activity.

                           
                           
                     As a team we navigated through Tutorial World ensuring everyone 

had grasped the basics. No-one was allowed to progress until all 

teammates had completed every task.

                           
                           


One laptop was set up as the local server, which kept the Fraction 

World secure and contained within the St Margarets network. 


The aim of the second unplugged activity was to plan students’ garden, 

think about the fractions they are going to use and to also make them 

aware of what is necessary to grow a garden. 


In Minecraft, students chose their 10 x10 grid and erected a fence 

or wall around their property to keep animals from trampling over the 

plants and vegetables.


They experimented with a water source - fountains, waterfalls, 

waterways and water holes.


                         
                         
Students needed to hoe the soil and have the necessary seeds/ plants 

in their inventory before planting. They then constructed signs displaying 

the fraction/ decimal/ irregular fraction 


Some students erected torches to allow 24 hour growing time.


To show their learning, students captured their gardens by taking photos 

to add to their learning portfolio. Portfolios were then downloaded as 

photos into Google Drive and added to Linc Ed.



                                                                      Google Minecraft


This lesson was ignited using Google Maps to investigate famous landmarks around the World. 

Students screenshot an original photo of their chosen landmark. These photos were pinned to the 

maps with student research information.


                                  

Their task was then to recreate their selected landmark in Minecraft as a team. To assist in

the building of this landmark student had a robot for help. In order for the robot to build, students

needed to input data into an array, within Lua computer programming and code the robot to build.


To grasp the idea of following an accurate set of instructions, a group of 3 students placed cards on 

the floor . One student was a computer programmer, one a tester and the last a robot in Minecraft 

(unplugged activity).

                                  

Students worked in teams of 3, with each person responsible for building a third of the selected 

building. This required lots of teamwork, communication and cooperation
                



Minecraft Eco House
                               Interface Competition

         
As a class we discussed the criteria:-

1.Their house/ abode/ structure needed to have low environmental impact.
Further group discussions brainstormed ideas like blending into the environment and using parts of
existing environment to compliment their build.

2. What they deemed as Sustainable materials varied, with some wanting conductive or renewable
materials whilst others wanted materials that resembled the environment.

3. Energy efficiency discussions were rich in solar energy, wind turbines and water power. Then
onto how these could be achieved in Minecraft.  

                                                            The Chicken House







Monday, 23 July 2018

Integrating Technology in Practical Art


This year Ms Todd-Molineaux has experimented with the use of laser cut wood patterns in the year 5 and 7 Art during Term Two.  Past years, the students have developed their skills in wood carving to produce a woodcut for printing.  This year they have integrated a laser cut wood design based around their theme of Nature with their own hand cut wood design.  First the students printed their backgrounds.  Then they drew and cut out their own design and printed this on top of their chosen background.  The finished products look impressive.



Wednesday, 18 July 2018

Re-Creating a visual representation from a paragraph of text

During Term Two the year 7 students have been working on a Survival Unit.  In teams they have experienced various weather conditions and encountered a range of flotsam washing ashore - some of which has been useful!
The girls have written diary entries and kept a log of their experience.  Alongside this unit, each team has co-constructed their island using the computer aided software "Tinkercad".  Delegating roles within the team to complete a visual model of their island was challenging.  Their three-dimensional models were used to create a google drawing applying their BOLTSS for mapping.  They also used the 3D model to create a digital tour of their island.










Click HERE to view a tour of one of the islands




Wednesday, 27 June 2018

Year 1 Computer Scientists



Y1 Computational Thinking / Inquiry

The Year 1’s have been venturing into the new Digital technology curriculum to learn unplugged computer science activities.

Aim:To integrate digital technology into the Junior School Inquiry programme based on the theme of “Peace”

Year 1 initially talked of robots and how they think and act with sequential movements. They were faced with a new student in the their class called RED the Robot. The girls had to teach RED to be a responsible student at St Margarets (class Inquiry).

The Junior School Inquiry focus on Peace investigated world renowned peace heroes as well as smaller things in life that also give inner peace. Inner peace in the form of playing with friends and the girls love of fairies brought a combination of sequential steps to create fairy gardens.

We have listened, verbalised, reordered, wrote, drawn and rearranged pictorial sequential algorithms.
Lesson Expectations:
  • Accurately count from one space to the next one.
             Mathematics: Numeracy
  • Actively listen to the feedback and debug the program.
  • Communicate when the code isn’t correct so that the person knows what needs debugging.
  • Explain why it’s important to give very exact instructions.
  • Follow instructions accurately.
             Mathematics: Geometry Literacy: Listening
  • Give accurate instructions at a pace that the person can follow.
             Literacy: Speaking
  • Give a set of instructions that programs an object to move from one point to another.
  • Identify where a bug has occurred and be able to correct the code to allow the object to move to the desired destination.
             Computer Science: Programming

Students have:-
given arrow and verbal instructions as sequential algorithms.

reordered pictorial instructions to complete a story and make a flower garden base.

labelled fairy garden plans to follow. These show the girls’ fabulous ideas.

followed their plans to start building their gardens.